

Phil Wright Portfolio
Games Programmer
Philip Wright
Game Software Development - BSc (Hons)
Personal Details:
Date of birth: 16/05/1989 Nationality: White British
Gender: Male Driving Licence: Car - Full
Permanent address:
8 Laycock Avenue
Aston
Sheffield
S26 2FU
Home Tel no: 0114 2873903
Email: pwright3@my.shu.ac.uk
Personal Profile
I am a passionate game developer, my main focus is on game-play programming, however I also enjoy the artistic and design side to game development. I hope to gain a career in the games industry, working with others to create fun and brilliant games. I currently have several projects to my name, these include:
Xbox Fitness (Sumo Digital)
I worked on Xbox Fitness as a Junior Technical Designer primarily involved in gesture creation, video mark up and workout testing for a range of content in the product. Additionally I was also involved in the implementation of the Voice User Interface and to an extent the coding of the workout scores. I gained a lot of experience from this contract, particularly relating to working within a large team and working for a studio alongside a publisher.
I also gained experience with version control and project management during the course of the project.
Block Brawler
A Playstation 4 prototype developed using the Phyre Engine. This project was a team effort that gave me experience working in tandem with artists and designers from other courses, as well as other programmers. Since graduating I have recreated the game entirely in Unity, developing new models and designs as well as rebuilding the game using Unity's fatures and C#
Owlerton Promotional Betting Game (Steel Minions)
A small browser based game developed for a client to help drive traffic to their website. Created using Game Maker, the game involves registered players vying for the top winnings through betting on virtual races. The game was developed over several months as a small team; an artist, another programmer who dealt with the networking and database, and myself as lead programmer.
Retro Fusion (Steel Minions)
A Playstation Minis title designed and developed by myself using the Steel Engine. Retro Fusion is an arcade style shoot-em-up produced on the PSP platform that gave me experience working on a different platform that challenged me to optimise, design and compromise to fit the constraints of the hardware.
Games Britannia and Games Britannia Live
I have now been involved with All the Games Britannia educational events, particularly the GameJam events but also helped with tutorials as a technician. Most recently I was involved with the Games Britannia live event, during which I ran several GameMaker workshops for the public over the course of the weekend.
Motorway Mayhem
A second year project utilizing DirectX to produce an endless racer style game. During the project I created all the 3D assets myself using 3DS Max and produced the textures myself as well. I also made efforts to explore a variety of functions provided by DirectX and attempt to integrate them with the game to provide a better user experience. The game won in its category at Sheffield Hallam's Creative Spark Event.
Skills and Experience
Programming
C++, C#, Unity, DirectX, x86 Assembler. GML (GameMaker). Some previous experience with Java.
Design and Development
A passion for finding solutions to problems and designing, developing and improving ideas and methods for game play mechanics. I have been able to improve this skill through both group projects/contracts and independent game development.
Student Ambassador (2011 - 2015)
Running and assisting in workshops and demonstrations, giving talks to prospective students, helping to administrate open days and launch events. Within university I was also a student representative for my course.
Technical skills
An understanding of the fundamentals of systems and circuitry from prior experience with more generic computer systems. As well as a focus while at university on effective and efficient implementations of C++
Communication and social
Experience pitching and presenting game ideas and concepts. Participated in scrum meetings. Ran or assisted different workshops for a variety of attendees. Lead speaker or compère for many presentations during my time at university.
Education
Sheffield Hallam University
City Campus, Howard Street, Sheffield S1 1WB
Game Software Development (BSc Hons)
(2:1 - 68.2%)
Third Year
(2:1 Classification)
3D Games Prototyping.
Effective C++ Programming.
Game Software Project Management.
Final Year Project.
Real-Time 3D Techniques for Games.
Second Year
(1st Classification)
Programming for Games.
Object-Orientated Programming.
Web Application Development.
Software-Hardware Optimisation Techniques.
Mathematics for Modelling and Rendering.
Professional Development Project.
First Year
(1st Classification)
Introduction to Game Development.
Fundamentals of Programming.
Fundamentals of Computer Architecture.
Introduction to Requirements and
Systems Modelling.
Mathematics for Graphics.
Professionalism and Communication Skills.
Referees
Dr Jacob Habgood
Senior Lecturer in
Games Development
Faculty of ACES
Sheffield Hallam University
Sheffield
S1 1WB
Tel 0114 225 6902
Daniel Secker
Lead Kinect Development Manager
Sumo Digital
32 Jessops Riverside
800 Brightside Lane
Sheffield
S9 2RX